for kids, to explore, learn and become...

Finally, a game that is both fun and beautiful. Where you can go and explore as long as you like. Where you are free to go off-trail and into the woods to learn about any of the flowers, plants, and trees that spark your curiosity. Just go and find the little Fact Cards, or find any of the Forest Sprites that glitter and glow, which tell stories about the real wild world around us. Learn about the forest, ecology, watersheds, photosynthesis, and much, much more.  Or become a baby deer, a fawn, and run through the woods, or play in the stream, or jump down the waterfalls, or turn into a red tailed hawk and fly over the forest canopy to land on cliffs overlooking the pond, and see it all, for as long as you wish.

The Virtual Trillium Trail is a new type of computer game, one that crosses the boundaries into geo-spatial visualization and virtual reality.  It is an immersive learning simulation, and virtual environment of a real world field trip to a North American, deciduous forest and wildflower reserve. The content is consistent with the informal learning curriculum of the Audubon Society of Western PA and the formal Pennsylvania Department of Education Ecology standards, and more.

The original prototype software was part of a Ph.D. dissertation on intrinsic learning in simulations and virtual environments where it showed close to 40% learning gains, student enjoyment, and parental approval.

The Virtual Trillium Trail is a product of Virtual Field Trips, LLC. It is a virtual reality learning simulation of a real world field trip and a virtual environment built on high-end computer game technologies, positioned to become a new type of virtual reality game for learning in school or at home. Not your typical computer game, but a realistic virtual world infused with educational content, where the learner can explore anywhere, and inquire on anything of interest, to the breadth and depth of their desire. 

The content is based on the fourth grade science and ecology curriculum aligned with the Pennsylvania Department of Education Ecology standards, and informal learning from real world field trips offered by the Audubon Society of Western PA.  There are about 20 concepts, 20 plants and about 1,000 facts.

Teachers can deploy and use the software in many ways. Ideal for the fourth grade student, it is age appropriate for children from second grade up to seventh grade. The teachers can act as a guide, while the virtual world is projected on to a screen for the entire class to see, or the software can be installed in a PC computer lab where the students can explore independently at their own pace. Empirical tests show learning gains close to 40% in the independent, free and open exploration mode in only one hour. If structure is desired, teachers can give students a map and assign a treasure hunt to find facts and concepts. Moreover, it can be used before and or after a real field trip, to more than double learning in the real field trip, thus providing a higher economic value from real field trip.

At home, parents can choose to purchase it for the same cost as other non-educational, entertainment video and computer games, but know that their children will be entertained and also learn. Look for a new computer in 2012 with the 1 GB dedicated graphics card (GPU) such as a NVIDIA or ATI, and the 4 GB RAM, and which will run this game quite well. Other options are to upgrade older computers with adequate graphics cards and RAM necessary to run the application.


© Virtual Field Trips LLC., 2009. ALL RIGHTS RESERVED.

“Simulations for Exploration, Discovery, and Intrinsic Learning Designed for the Young Child in All of Us."

All trademarks are property of their respective owners. Torque and Garage Games are trademarks of Garage Games LLC.


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